The Order: 1886 Lacks The Gameplay, Story To Be A Winner
GamingNews February 20, 2015 David Curry
The Order: 1886 has been worked on by Ready at Dawn for over two years, but the early reviews on the PS4 exclusive seem to be less than impressive, most declaring it a lacklustre experience in many ways.
The biggest topic of conversation is the six hours of gameplay without any multiplayer or co-op, which is seen by many as not enough for the £49 price tag Ready at Dawn have slapped on the game.
Ready at Dawn founder Ru Weerasuriya claimed “I know numbers have been put out there that are actually not right. It’s impossible to finish the game in that time, so we know the numbers are wrong.”
Yet, several reviewers have now confirmed that it is a very short campaign and lacks any real depth or decision making, basically an interactive movie with some QTE and roaming parts.
Most reviewers also claim the main characters, the team of The Order, lack any depth or purpose, simply carrying out their mission for the good of the country in neo-Victorian London, an excellent and underused location.
One of the only good points about The Order: 1886 is the amount of detail that went into the game, but put this against The Vanishing of Ethan Carter, Lords of the Fallen, and it is clear Ready at Dawn are not far ahead of any other studios that take graphics in games seriously.
In comparison to The Vanishing of Ethan Carter, the two games are around the same length, both have gorgeous visuals, but Ethan Carter offers a much more compelling and open tale, with meaty and realistic characters, and it only costs £15 on Steam and has done since launch.
The game also runs at a dismal 30 frames per second (fps) with several jitters throughout, showing both the lack of power on the PS4 and the lack of optimisation by Ready at Dawn.
Overall, it is more than the game length putting reviewers off The Order: 1886, and we cannot see it getting game of the year at any award shows.